![]() ![]() ![]() Happening before the Refusal War conflict depicted in MechWarrior 2, the plot of Mercenaries focuses on an independent mercenary unit taking contracts from various factions within the Inners Sphere. ![]() Due to this change, many new Inner Sphere 'Mechs are introduced in Mercenaries, with the total number of usable vehicles being more than twice that of the previous games. While MechWarrior 2 and its expansion Ghost Bear's Legacy focused on Clan activites, Mercenaries' story unfolds from the perspective of an Inner Sphere mercenary. While it uses the MechWarrior 2 graphics engine, Mercenaries features a number of tweaks such as more detailed textures and lighting. Unlike the previous games, Mercenaries includes an detailed economy in which players can salvage parts from the battlefield and purchase new 'Mechs with the credits earned from their missions. As with previous games in the MechWarrior 2 line, gameplay focuses on the actions of large BattleMechs (or 'Mechs) in various combat situations, with an emphasis on simulation-style controls over straightforward action. Developed and published by Activision, MechWarrior 2: Mercenaries was released in September of 1996 as a stand-alone sequel to MechWarrior 2: 31st Century Combat it would be the last MechWarrior title created by Activision before the company lost the rights to the BattleTech franchise. ![]()
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